A downloadable game for Windows

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This project has a long way to go, I'm uploading this as a proof of concept I can share with people while I'm actively developing it.
Youtube

Story
Step onto the stage in the World's only Golem-battling tivination broadcast phenomenon! Can you climb through the stages and battle other ambitious golem engineers for prizes and glory?
Whether you will be using Golems brought to life from Machinery, Traditional handiwork, Food, Lab supplies or perhaps something else, this is your chance to represent your creativity and tactical wit in tight stage battles.

In-game tips:
Click Play -> Click on a Golem to add to your team, then Done, you will enter a level.
Click on a Golem on your bench (bottom left or right), then on a highlighted space to play it. Click on a golem on the field to bring up its moves and click on a move to use it.
Paw thing on yellow = Move there
Sword on red = Attack an enemy there
Ram = Move or Attack
On a unit (Golem or Leader), left number is power, right number is toughness (or health/hp/etc.)
Attacking will deal damage equal to the unit's power to the enemy's toughness to lower it, when toughness reaches 0 a unit is defeated.
Type Advantage: Units with a Power of a given type (the icon under the number) deal +1 damage to units with a Toughness of the next type in the Types Wheel, and -1 damage to units with toughness of the same type.
Types Wheel: Machine (red gear) -> Craft (green house) -> Food (yellow slice) -> Chemistry (blue bottle) -> Machine
Goal: Knock out the opponent's Leader (at the top) or all of their Golems to win a level, if the same happens to you you lose the whole game run and must start over.
I set the maximum amount of levels to 10 at the time of writing and nothing special happens at the end yet.

Future Updates may have:
- Bug fixes (as per usual)
- Sound effects and music
- Better visuals and information.
Tweens (animations/things moving)
- More ability effects (Push, Swap, Summon, Transform, Faction-signature Status Effects, etc.)
- Mechanics balancing and opponent team designs
- Ability corner effects (passive triggers, conditions, modifiers, secondary effects) and link arrows (doing multiple things to multiple spaces, in a sequence or at once)
- Ability-building stage (to change what your golems can do)
- More Golems and Leaders and random unit generation.
- Portrait mode (to cover the whole screen on pc, right is forward)
- Web version
- Progress Saving
- Mobile controls and potentially exporting for phones

Download

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Click download now to get access to the following files:

GolemShow.zip 5.6 MB

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